Surgical Process - VR Assets
Various surgical process assets I created for OssoVR. I was responsible for researching and creating clinically accurate assets with the help of our internal and external SMEs. Assets needed to show the surgical process using asset swapping, blendshapes or rigged animation as the player progressed through the modules.
Created using Zbrush, Maya, Adobe Painter, and Unity. Sculpting, texturing, and retopology by me. (Not responsible for proxy spinal positioning)
Created using Zbrush, Maya, Adobe Painter, and Unity. Sculpting, texturing, and retopology by me. (Not responsible for proxy spinal positioning)
Femur Broaching
Disc Removal
All assets, branding, and other intellectual property displayed above are owned by Osso VR, Inc. All rights reserved.