VR Asset - SpinAl Anatomy
Spinal anatomy created for use in OssoVR modules and marketing content. I was responsible for researching and creating a clinically accurate spine for a healthy 20-30 year old male. All vertebrae and discs needed to be separate assets optimized for VR for use in future modules. This asset was later adapted to fit other patients in the OssoVR library. Base skull and pelvis assets provided by fellow OssoVR team members.
Created using Maya, Zbrush, Adobe Painter, and Unity, rendered in Marmoset (Lighting and rendering by me). Modeling, sculpting, texturing, and retopology by me. (Sculpted by hand, no scan data used).
Created using Maya, Zbrush, Adobe Painter, and Unity, rendered in Marmoset (Lighting and rendering by me). Modeling, sculpting, texturing, and retopology by me. (Sculpted by hand, no scan data used).
Spinal Asset featuring spine, pelvis, vertebra, discs and ligamentous anatomy used in AAOS 2022 marketing material. Optimized for use in VR modules.
Lumbar Spine and Spinal Cord asset for OssoVR marketing material
All assets, branding, and other intellectual property displayed are owned by Osso VR, Inc. All rights reserved.