oliviaobiora3d
  • Portfolio
  • Resume
  • About
    • Contact

Palace Guard

Palace guard character and bathhouse environment I created from an original concept. Game ready assets modeled using Zbrush and Maya. Cloth sim done in Marvelous Designer and Blender. Textured in Painter. Lighting and rendering done in Marmoset with adjustments and post effects added in Photoshop. Bird of Paradise and Alocasia plant textures and models were modified from a plant asset pack I downloaded. All work completed by me unless otherwise stated.
Picture
Picture
Picture
Picture

Character Model

Picture
Picture
Picture
Picture
Picture
Picture
Total polycount ~ 130k
Picture
UV Layout
Picture
Picture
Zbrush Model

Environment Model

Picture
Picture
Picture
Picture
Environment model in Maya

Concepts

Early concepts for character design that I used as a jumping off point for the model. I was going for a Knight or Royal Guard type character. Originally I was envisioning a desert environment hence the dustier colors, but ended up pivoting to something more like a high altitude forest/jungle environment (Like the Andes). I also chose to incorporate some elements of African culture and design into the character as well.
Picture
Picture

< Back
 Copyright Olivia Obiora 3D. All rights reserved.
Proudly powered by Weebly
  • Portfolio
  • Resume
  • About
    • Contact