Incisions and Surgical Windows - VR Assets
Various incision and surgical site assets I created for OssoVR. I was responsible for researching and creating clinically accurate incisions and markings that were able to deform with joint movement. Incisions also needed to open and close either with blendshapes or rigged animation or without texture stretching.
Created using Zbrush, Maya, Adobe Painter, and Unity. Sculpting, texturing, and retopology by me. (Not responsible for ankle bones).
Created using Zbrush, Maya, Adobe Painter, and Unity. Sculpting, texturing, and retopology by me. (Not responsible for ankle bones).
All assets, branding, and other intellectual property displayed are owned by Osso VR, Inc. All rights reserved.